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CHUNITHM Support

This game has the internal GPTString of chunithm:Single.

Note

For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

Metric Name Type Description
score Integer The score value. This is between 0 and 1.01 million.
lamp "FAILED", "CLEAR", "FULL COMBO", "ALL JUSTICE", "ALL JUSTICE CRITICAL" The type of clear this was.

Derived Metrics

Metric Name Type Description
grade "D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "S+", "SS", "SS+", "SSS", "SSS+" The grade this score was.

Optional Metrics

Metric Name Type Description
fast Integer The amount of mistakes in this score that were a result of hitting early.
slow Integer The amount of mistakes in this score that were a result of hitting late.
maxCombo Integer The largest combo in this score.

Judgements

The folowing judgements are defined:

  • jcrit
  • justice
  • attack
  • miss

Rating Algorithms

Score Rating Algorithms

Name Description
rating The rating value of this score. This is identical to the system used in game.

Session Rating Algorithms

Name Description
naiveRating The average of your best 10 ratings this session.

Profile Rating Algorithms

Name Description
naiveRating The average of your best 30 ratings. This is different to in-game, as it does not take into account your recent scores in any way.

Difficulties

  • BASIC
  • ADVANCED
  • EXPERT
  • MASTER

Classes

Name Type Values
colour DERIVED BLUE, GREEN, ORANGE, RED, PURPLE, COPPER, SILVER, GOLD, PLATINUM, RAINBOW

Versions

ID Pretty Name
paradiselost Paradise Lost
sun SUN

Supported Match Types

  • inGameID
  • songTitle
  • tachiSongID