Skip to content

MÚSECA Support

This game has the internal GPTString of museca:Single.

Note

For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

Metric Name Type Description
score Integer The score value. This is between 0 and 1 million.
lamp "FAILED", "CLEAR", "CONNECT ALL", "PERFECT CONNECT ALL" The type of clear this score was. Note: we define a CLEAR as being >= 800k, and FAILED as anything less. We do not respect MUSECA's story mode for clear/failed types.

Derived Metrics

Metric Name Type Description
grade "没", "拙", "凡", "佳", "良", "優", "秀", "傑", "傑G" The grade this score was.

Optional Metrics

Metric Name Type Description
fast Integer The amount of mistakes in this score that were a result of hitting early.
slow Integer The amount of mistakes in this score that were a result of hitting late.
maxCombo Integer The largest combo in this score.

Judgements

The folowing judgements are defined:

  • critical
  • near
  • miss

Rating Algorithms

Score Rating Algorithms

Name Description
curatorSkill Curator Skill as it's implemented in-game.

Session Rating Algorithms

Name Description
curatorSkill The average of your best 10 Curator skills this session.

Profile Rating Algorithms

Name Description
curatorSkill The sum of your best 20 Curator Skills. This is identical to how it's calculated in-game.

Difficulties

  • Green
  • Yellow
  • Red

Classes

Name Type Values

Versions

ID Pretty Name
1.5 1 + 1/2
1.5-b 1 + 1/2 Rev. B

Supported Match Types

  • songTitle
  • tachiSongID
  • inGameID