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GITADORA (Gita) Support

This game has the internal GPTString of gitadora:Gita.

Note

For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

Metric Name Type Description
percent Decimal The percent this score was worth. Sometimes referred to as 'Achievement Rate' in game. This is a value between 0 and 100.
lamp "FAILED", "CLEAR", "FULL COMBO", "EXCELLENT" The type of clear this was.

Derived Metrics

Metric Name Type Description
grade "C", "B", "A", "S", "SS", "MAX" The grade this score was.

Optional Metrics

Metric Name Type Description
fast Integer The amount of mistakes in this score that were a result of hitting early.
slow Integer The amount of mistakes in this score that were a result of hitting late.
maxCombo Integer The largest combo in this score.

Judgements

The folowing judgements are defined:

  • perfect
  • great
  • good
  • ok
  • miss

Rating Algorithms

Score Rating Algorithms

Name Description
skill Skill Rating as it's implemented in game.

Session Rating Algorithms

Name Description
skill The average of your best 10 skill ratings this session.

Profile Rating Algorithms

The default rating algorithm is skill.

Name Description
skill Your profile skill as it's implemented in game -- 25 HOT and 25 not HOT.
naiveSkill Your best 50 skill levels added together, regardless of whether the chart is HOT or not.

Difficulties

  • BASIC
  • ADVANCED
  • EXTREME
  • MASTER
  • BASS BASIC
  • BASS ADVANCED
  • BASS EXTREME
  • BASS MASTER

Classes

Name Type Values
colour DERIVED WHITE, ORANGE, ORANGE_GRD, YELLOW, YELLOW_GRD, GREEN, GREEN_GRD, BLUE, BLUE_GRD, PURPLE, PURPLE_GRD, RED, RED_GRD, BRONZE, SILVER, GOLD, RAINBOW

Versions

ID Pretty Name
konaste Konaste

Supported Match Types

  • inGameID
  • songTitle
  • tachiSongID